Mage Wars Design Pitch – Phantom Dust Inspired

Originally released in 2004 on the Original Xbox in Japan, Phantom Dust was geared towards winning over the eastern market, but gained enough demand to warrant a release in the west in 2005. Now in May of 2017, a slightly updated version has been released for Xbox One and Windows 10. The game itself is … Continue reading Mage Wars Design Pitch – Phantom Dust Inspired

DOOM Game/Level Flow Analysis

Been playing around in the DOOM SnapMap editor lately.  You can check out my first map in an older blog post here.  Moving forward on a future map though, I wanted to create something that would match the quality of levels from DOOM’s campaign.  As if I was on the team at Id Software and … Continue reading DOOM Game/Level Flow Analysis

unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

Gun fire, sword play, magical explosions and story-changing choices!  Videogames house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Gears of … Continue reading unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches

Gun fire, sword play, magical explosions and story-changing choices!  Video games house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Borderlands … Continue reading unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches

Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 2

(Right Click -> View Image in order to see at full resolution) A 2 part series in which I present and analyze data on a dungeon from both Zelda Twilight Princess (The Forest Temple) and Darksiders II (Drenchfort).  In Part 1 I explained how and why I recorded the data. In part two, I will … Continue reading Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 2