Gears of War – Campaign Level Progression

A lot of diehard fans will argue how Gears 3 is drastically different from Gears 1.  How is it different though?  I spent some time recording the actions performed by a player in a 20 minute segment of each game and put them side by side.  Although the following statistics are not completely representative of … Continue reading Gears of War – Campaign Level Progression

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Gears of War 1 & 3 Campaign Level Comparison

It’s important to know your source material when designing - to do your research.  When creating a level for an already established game, it would be wasteful to not study the original game(s).  So before I got too far into designing my Gears of War level, I wanted to study several aspects of the series, … Continue reading Gears of War 1 & 3 Campaign Level Comparison

unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

Gun fire, sword play, magical explosions and story-changing choices!  Videogames house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Gears of … Continue reading unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches

Gun fire, sword play, magical explosions and story-changing choices!  Video games house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Borderlands … Continue reading unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches