Mage Wars Design Pitch – Phantom Dust Inspired

The Phantom Dust re-release recently hit Xbox One and Windows 10.  Phantom Dust originally released in 2004 in Japan on the original Xbox and then in 2005 in the west. Originally geared towards winning over Japanese market, the game found enough demand to make a western release viable.  The game itself is a unique mix … Continue reading Mage Wars Design Pitch – Phantom Dust Inspired


DOOM Game/Level Flow Analysis

Been playing around in the DOOM SnapMap editor lately.  You can check out my first map in an older blog post here.  Moving forward on a future map though, I wanted to create something that would match the quality of levels from DOOM’s campaign.  As if I was on the team at Id Software and … Continue reading DOOM Game/Level Flow Analysis