DOOM Game/Level Flow Analysis

Been playing around in the DOOM SnapMap editor lately.  You can check out my first map in an older blog post here.  Moving forward on a future map though, I wanted to create something that would match the quality of levels from DOOM’s campaign.  As if I was on the team at Id Software and … Continue reading DOOM Game/Level Flow Analysis

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Darkest Dungeon, Banner Saga, XCOM Game Flow Analysis

I have this horrible habit of doing research or making pitch/design docs and then just... never putting them in a place for people to see.  So I am going to go through my hard drive for the next couple weeks and start posting some of the gems from the past couple years. Today I have … Continue reading Darkest Dungeon, Banner Saga, XCOM Game Flow Analysis