Mage Wars Design Pitch – Phantom Dust Inspired

Originally released in 2004 on the Original Xbox in Japan, Phantom Dust was geared towards winning over the eastern market, but gained enough demand to warrant a release in the west in 2005. Now in May of 2017, a slightly updated version has been released for Xbox One and Windows 10. The game itself is … Continue reading Mage Wars Design Pitch – Phantom Dust Inspired

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Gears of War – Campaign Level Progression

A lot of diehard fans will argue how Gears 3 is drastically different from Gears 1.  How is it different though?  I spent some time recording the actions performed by a player in a 20 minute segment of each game and put them side by side.  Although the following statistics are not completely representative of … Continue reading Gears of War – Campaign Level Progression

unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

Gun fire, sword play, magical explosions and story-changing choices!  Videogames house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Gears of … Continue reading unNOTICED DESIGNS – Gears of War 1 on Tracer Lag

unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches

Gun fire, sword play, magical explosions and story-changing choices!  Video games house some of the largest and flashiest moments in entertainment, but what about the small ones, the little and almost too numerous to count design choices by designers that add up to make the game whole?  Let’s give notice to these unnoticed designs! Borderlands … Continue reading unNOTICED Designs – Borderlands 2 on Teaching the Player About Environmental Loot Caches

Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 2

(Right Click -> View Image in order to see at full resolution) A 2 part series in which I present and analyze data on a dungeon from both Zelda Twilight Princess (The Forest Temple) and Darksiders II (Drenchfort).  In Part 1 I explained how and why I recorded the data. In part two, I will … Continue reading Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 2

Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 1

(Right Click -> View Image in order to see at full resolution) Original design plans for Atrophy placed it in the adventure genre, mixing combat with puzzles to create a fluid experience.  As the level designer, I wanted to find a decent flow or progression to the level.  How much combat should there be versus … Continue reading Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 1