Mage Wars Design Pitch – Phantom Dust Inspired

Originally released in 2004 on the Original Xbox in Japan, Phantom Dust was geared towards winning over the eastern market, but gained enough demand to warrant a release in the west in 2005. Now in May of 2017, a slightly updated version has been released for Xbox One and Windows 10. The game itself is … Continue reading Mage Wars Design Pitch – Phantom Dust Inspired

DOOM Game/Level Flow Analysis

Been playing around in the DOOM SnapMap editor lately.  You can check out my first map in an older blog post here.  Moving forward on a future map though, I wanted to create something that would match the quality of levels from DOOM’s campaign.  As if I was on the team at Id Software and … Continue reading DOOM Game/Level Flow Analysis