Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 1

(Right Click -> View Image in order to see at full resolution) Original design plans for Atrophy placed it in the adventure genre, mixing combat with puzzles to create a fluid experience.  As the level designer, I wanted to find a decent flow or progression to the level.  How much combat should there be versus … Continue reading Darksiders II and Zelda TP Dungeon Progression Comparisons Pt. 1

JakobsenBeck.com is Live!

There is always that first blog post to get things started.  This one is it! My online portfolio is now live.  My work as level/narrative designer and producer on Atrophy are described in detail alongside Dungeon Burlesque, an award winning GDD.  More work to be added soon. This blog will go hand in hand with … Continue reading JakobsenBeck.com is Live!